Ruxpin the Robo-Bear

Automaton (doot doooo, doot doo doo!)

Category:
transport/conveyance
Description:

Ruxpin
Large Construct
Hit Dice: 12d10+33 (98 hp)
Initiative: 1
Speed: 40 ft. (8 squares)
Armor Class: 17 (–1 size, +1 Dex,
+7 natural), touch 10,
flat-footed 16
Base Attack/Grapple: +9/
23
Attack: Claw 19 melee
(2d4
10)
Full Attack: 2 claws 19
melee (2d4
10) and bite 13
melee (2d8
5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved
grab
Special Qualities: Low-light vision, darkvision 60 ft., scent
Saves: Fort +8, Ref +9, Will +9
Abilities: Str 31, Dex 13, Con —, Int 2,
Wis 12, Cha 10
Skills: Listen +10, Spot +10, Swim +13
Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw)
Environment: Camp half-blood
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13–16 HD (Large); 17–36 HD (Huge)
Level Adjustment: —

Bio:
This hulking bear automaton has two modes activated with the press of a button. It’s Primary mode takes the form of a massive bear, it’s secondary form collapses into a small robot dog.

Ruxpin was crafted by Tofur Martell using plans given to him by his father, the god Hephaestus, and an energy source found in the Junkyard of the Gods. Crafted largely from celestial bronze, the automaton is a powerful force in combat and with it’s great strength capable of carrying multiple half-bloods.
Ruxpin is 12 feet long and weighs over 8,000 pounds in bear form. In dog form it is 12 inches long and weighs 5 pounds

Ruxpin’s head was recently force-ably removed by the god Hades. After a series of misadventures (including forging a weapon for a god, destroying another deity’s bedroom, stealing an unbreakable lock, going on a date, and playing matchmaker for the lord of hell and his wife) Tofur was able to rebuild Ruxpin.

Ruxpin the Robo-Bear

Camp Halfblood and the tale of Thomas halodren